I was quite confused reading this. This is a good idea, to want more out of games and reject stagnation and predeterminism. I think this is inconclusive, which is the point. This is almost a philosophical approach, to draw conclusions. Player expression and challenge is very vital for games.
"If games were about freedom, they would come with questions instead of instructions." This is my favourite part
Good to ask many questions and challenges assumptions, but this seemed a bit meandering in different directions.