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(+2)

This absolutely does count as a manifesto!

I do, however, disagree with "a text-only game cannot lie to you." Because I hope to one day make one that does. I've seen very few games pull off the sort of rug pool that leaves players truly disoriented and reeling from something they didn't expect and I hope to one day emulate it.

But again, very well written. Some of the best games I've played, even with graphics, were ones where photorealism wasn't really a goal. (Return of the Obra Dinn is a recent example that comes to mind for me).

Oh, no, I meant that text-based games can't "lie to you" by hiding behind pretty visuals. The text itself should be free to lie as it pleases I think, within reason

(+1)

Don't worry, I figured that was what you meant. I just had to say something in support of unreliable narrators, because when they're done well (I somewhat recently read Harrow the Ninth by Tamsyn Muir) there's absolutely nothing quite like them!