MeiCheesecake, I need you check out Grimshire (link)! Or at least the video that put me onto it. It is a farming game where the villagers starve if you don't play well.
And if you're at it, see Before the Green Moon (link), too. It does clever things with personal debt and imperial crops. The devs, Turnfollow, have another subversive farming game called A Good Gardener (link)!
And the thing reminded of a conference presentation by Josh Grams where he talks about the same problems.
Plus a few games that implemented some of your ideas from part 3, but in a very gamified way that left a bad taste in my mouth:
Anyways, very inspiring manifesto! Thanks you for writing it!