Beautiful piece
DH
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MeiCheesecake, I need you check out Grimshire (link)! Or at least the video that put me onto it. It is a farming game where the villagers starve if you don't play well.
And if you're at it, see Before the Green Moon (link), too. It does clever things with personal debt and imperial crops. The devs, Turnfollow, have another subversive farming game called A Good Gardener (link)!
And the thing reminded of a conference presentation by Josh Grams where he talks about the same problems.
Plus a few games that implemented some of your ideas from part 3, but in a very gamified way that left a bad taste in my mouth:
Anyways, very inspiring manifesto! Thanks you for writing it!
Hey ambrolen! Thank you for the thoughtful answer!
Binksi is a fairly easy tool if you stick to its main functionalities, or if you know javascript. Otherwise, it's not the easiest hill to climb, especially in the span of a jam. So I think you made a good call.
The boots are involved in one of the features that I thought ink would make pretty easy to implement. Nevertheless, I ran out of time, so they remained as you encountered them. But the game's original, Blackout, exit stage had this fully implemented! So if you're interested to see what's the deal with them, you can get to the bottom of it here.
Love it when a bitsy game deploys a palette change for dramatic effect! (So much so that I made a game all about that.)





















