Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DH

21
Posts
45
Followers
9
Following
A member registered Oct 09, 2019 · View creator page →

Creator of

Recent community posts

Beautiful piece

I appreciate a lot that you published this manifesto in two languages.
The Interactive Fiction Technology Foundation has a committee on teaching IF, but mostly the use of and not with. Nevertheless, they might have some helpful resources for your endeavour.

You were so lucky. I was afraid you were going to end up at a screening of Emily in Paris.
Thank you for writing it. It is a beautiful manifesto.

A reappropriation of hideous gamer slang that I can get behind.

Well Made Play Manifesto.
I'm always happy when I have an excuse to relisten to The Armed

You have no idea how much power is in a union. Go join one.

I adored it how it broke its patterns to resist Oppression. Poetic and succinct. This is a great manifesto.

(2 edits)

Yes, this! We're the only one saving each other. And one of our (increasingly important!) tools is clean air.

The video I linked  has the following line in the descripition: "Grimshire is actually a zombie apocalypse dressed up as Stardew Valley and I love it for that." (Plus I edited in a few more things in my first comment.)

(2 edits)

MeiCheesecake, I need you check out Grimshire (link)! Or at least the video that put me onto it. It is a farming game where the villagers starve if you don't play well.

And if you're at it, see Before the Green Moon (link), too. It does clever things with personal debt and imperial crops. The devs, Turnfollow, have another subversive farming game called A Good Gardener (link)!

And the thing reminded of a conference presentation by Josh Grams where he talks about the same problems.

Plus a few games that implemented some of your ideas from part 3, but in a very gamified way that left a bad taste in my mouth:

  • Greenhearth Necromancer (link)
  • The Regreening (link)

Anyways, very inspiring manifesto! Thanks you for writing it!

Hey ambrolen! Thank you for the thoughtful answer!

Binksi is a fairly easy tool if you stick to its main functionalities, or if you know javascript. Otherwise, it's not the easiest hill to climb, especially in the span of a jam. So I think you made a good call.

The boots are involved in one of the features that I thought ink would make pretty easy to implement. Nevertheless, I ran out of time, so they remained as you encountered them. But the game's original, Blackout, exit stage had this fully implemented! So if you're interested to see what's the deal with them, you can get to the bottom of it here.

Really interesting, contained little game. Perfect introduction for the info-game genre.

pottao

The reflections in the lake is the most beautiful use of the 2-frame bitsy animation that I've ever seen. Well done!

Hello! Can I contact you with the address on your website: human (at) rafaelfajardo (dot) com?

Love it when a bitsy game deploys a palette change for dramatic effect! (So much so that I made a game all about that.)

This is a great little game. Its design is really clever about not letting the player optimize their fun out of it. 

I have to be honest, your analysis of the situation is 100% correct. I forgot to include .pck file in the zip the first time around. To be fair, it was our first time publishing a game made in Godot, so mistakes like these were almost inevitable. 

Hey, thanks for the heads up! I recompressed and reuploaded the executables. I tested it on one different computer than mine, and it seems to be running it okay. Let me know if the problem persists, but hopefully, it won't. 

What a great little provocative piece. The minimum of most minimal viable products, compressing so much much meaning into what is a mere atom in other people's work.

A nice little story with a unique setting and a great ambiguous ending. Paced very well, with a good sense of what branching can add to a narrative.