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Around 10 yes, most of the work happens in the shader. The GML side is more about sending shader uniforms.

(+1)

Ok, sounds good. Do you supply the answers/lines that need to be changed, when buying it?

I have a Discord server for implementation questions.

Is it explained there then?

No, not on Discord. I usually include tutorials on my website, but to be honest, there's no secret to how this effect works; it's basically a shader_set (the shader does 90% of the effect), surface drawing, and uniforms. At this point, you'd probably be adapting it to your specific project, and that's usually what the user handles.