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Thank you so much for the feedback!!

I really like the audio tick suggestion! It would be a simple extra function call, since it already tracks when the slider value is changed. Such a great way to make it more responsive!

I agree that naming the tab "Story" would probably make more sense. I think I finished the help menu at 2:00 in the morning the night before it was due, haha.

The scrubbing detection definitely could use some refinement. I started with a naive implementation, which worked fine enough in the editor, but certainly could be more elegant. If I get around to updating the game, that's probably where I would optimize first.

Keeping the inputs layered is really good advice. The jumping/fast-falling could've easily been adapted to multiple different inputs. Godot allows you to create input maps, but I stubbornly used the default input maps instead of creating my own. I don't know why I never changed it other than getting used to it, and forgetting it was weird, haha.

I think you're onto something with pausing outside the viewport. I think it would've helped the pacing to have the end-of-day summary be its own screen instead of a pop-up menu. That way, you can review your day while having a more obvious time to purchase upgrades. I do like the riskiness of attempting to purchase upgrades mid-day, and the risk/reward trade-off that comes with that. However, you make a great point that there isn't enough downtime.

I actually had each of the upgrades have its own tooltip, but they take too long to pop up, haha. Even more reason to create that end-of-day screen. If I had more time, I would also replace the welcome pop-up with a skippable step-by-step tutorial. I found myself having to explain more details than I should when having my friends playtest, haha.

I want to thank you again for playing and providing feedback! Super cool of you to take the time to do so!!

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Nice! Sorry if it was too detailed or nitpicky, the game is fantastic! Haha. I was just kind of writing thoughts down as I was playing and things i noticed. Haha. Its a very solid game! It has a great core loop and was really fun! Most of my suggestions are small simple things i just noticed. Haha. Really great work! 

That makes sense about the time pressure vs upgrades as an option, but a dedicated end screen would be nice or maybe even a small countdown before the minigames start to keep that time pressure vibe. Haha.

Really great work though! Keep it up!!! :D

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Haha, the feedback was great! It's the small details that make the game better without you even realizing it! Thanks!