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Wasn't clear at first that control would be lost over time. I was excited to see how that would feel, but the loss of control didn't happen in a fun way, the player just loses capability and strength over time. Would have been nice to have the loss of control change the gameplay loop or give up control in one way for strength in another (e.g. no aiming but fire faster in random directions, no shields but temporary damage and collision resistance after a hit, etc)

Clean controls and I liked the aesthetic

Thanks for the feedback! I've felt the same with it, one idea going forwards would be putting in a skill tree where you choose the abilities you lose, perhaps with a score multiplier. It's not stated but once you lose all powers the score goes up much quicker. It needs a lot of juice for sure, thanks again!