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A jam submission

SHUT_DOWN.exeView game page

Survive as long as you can in this Windows 98 inspired bullet hell game!
Submitted by CandleLight Games (@candlelight_gd) — 32 minutes, 59 seconds before the deadline
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Play Bullet Hell

SHUT_DOWN.exe's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#30252.4363.444
Presentation#32552.5143.556
Overall#37882.2783.222
Originality#39772.3573.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You lose more and more control of the character over time

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

I like the concept of this! I'm a sucker for early-ish computer tech aesthetic stuff. Making the gameplay a bullet hell game is a neat approach to tackle the aesthetic with. Nice work!

Submitted(+1)

Slick presentation but it could use some better feedback. Some screen shake on killing enemies and an indication when an enemy has been hit would go a long way. Really dig the vibe though, just needs some additional polish that I'm sure was a result of the time limit.

Developer

Absolutely agree with you, would've loved to juice it as much as I could, but alas  time is unforgiving. Thanks for the feedback your holiness.

(+1)

Wasn't clear at first that control would be lost over time. I was excited to see how that would feel, but the loss of control didn't happen in a fun way, the player just loses capability and strength over time. Would have been nice to have the loss of control change the gameplay loop or give up control in one way for strength in another (e.g. no aiming but fire faster in random directions, no shields but temporary damage and collision resistance after a hit, etc)

Clean controls and I liked the aesthetic

Developer

Thanks for the feedback! I've felt the same with it, one idea going forwards would be putting in a skill tree where you choose the abilities you lose, perhaps with a score multiplier. It's not stated but once you lose all powers the score goes up much quicker. It needs a lot of juice for sure, thanks again!