Do you mean the shadow looks pixelated or jagged around the edges instead of smooth?
That was actually an intentional choice to optimize FPS. I'll add a parameter to adjust this in the next update, but whether the FPS stays stable will depend entirely on your device and other players' specs.
Thanks again for all the hard work, I seriously can't thank you enough!
Could I ask for a few more things?
1. Can you add an option to add multiple regions in <FogWallRegion: ID>? like <FogWallRegion: ID 1, 2, 11, 104>
2. Could you add an option to auto add this to everymap? I'm using it as a dynamic shadow plugin and it's a bit of a hassle to have to set it up in every map individually.
I'd really appreciate it if you could look into it when you have the time.
Done! Please re-download the plugin! I was a bit too lazy to write a devlog, and I just coded it and did a quick check without thorough testing. Not sure if there are any bugs, so if you find any, just report them to me! If everything works fine, please consider leaving a 5-star rating for the plugin! Thanks