I really feel like this is a game that would have benefited from a constructed narrative, especially since you've got the framework to deliver customized messages to the player! I got a bit tired of seeing the same messages over and over again, I feel like using those to communicate the character of the player and their coworkers would have really elevated this, since the drudgery tone is already communicated by the monotonous work. Lovely style, I couldn't find any bugs to speak of