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A member registered Apr 26, 2025

Creator of

Recent community posts

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Thanks for playing! Hope you loved the game. 

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Thanks for playing! I am glad that you loved it . I hope you liked the boss fight too.

Thank you for playing the game. I have rated your game too.

 The dash and wall jump mechanics were really fun. The tutorial is well designed and I loved how it starts the game. I liked the overall theme and story. Also loved the cutscenes animation. Nice game!

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I look forward to your suggestions and am open to all criticism. I hope you like it.😄

Also don't forget there's a boss fight too. After destroying everything on the planet, shoot the planet until you destroy it. I wanted to keep this as a surprise.

Link to my game: https://itch.io/jam/gamedevtv-jam-2025/rate/3592922

Thank you for playing the game . Actually there is a boss fight level when you destroy the planet. I hope you have played that too. I am glad that you liked it.

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This is my first big project. Looking forward to your suggestions and to work on bigger and better projects!

Here is the link:  https://itch.io/jam/gamedevtv-jam-2025/rate/3592922

Thank you for playing! It was a little hard to find the right gun sound on Bosca Ceoil, the stock gunshot instrument didn't sound right, and I'm happy that you loved it :)

Real good graphics :) Works very well for the atmosphere in-game, and the intro is also great! Ngl real spooky. How does the game end tho, I wasn't able to kill the noise?

Is the player character a snake? The game is engaging and can get so intense! The wall jumping and the speed feel satisfying and everything is so fluid, it feels nice to play.

Damn, man! Thank you so much! I was trying to implement navigation avoidance, but the safe velocity got so slow, that I thought best to remove it. I only have an inkling of what you are recommending, and I didn't consider it before in my previous practice projects. Thanks once again! 

Oh cool! Keep up the good work :)

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I just launched myself out of the playable area when the gun unlocked! Do expand the play area, it was fun to fly around and shoot other rabbits.

Oh okay. Keep working on this, a good detective game is hard to come by.

Oh cool! Will definitely try that line of code, thanks for the suggestion! I wanted the boars to have a chance hitting the player, but it seems like it's a bit too unfair to the player. The points adding up is a bug, the boars seem to collide with one another off-screen, taking hits and dying. I would have rectified that, but the deadline was near :(
Thank you for playing my game and the solid advice! 

Such a fun arcade style game! The colours seem a bit muted on the different treasure items, but it seems to fit more with the PS2 aesthetic. Did you create the fonts too?

The art is nice, reminds me of the GBA Pokemon games. Would have loved to see some animation and maybe even moving cars. May I know how much time you spent on the cityscape? It looks real nice, wonder how a big, fleshed out city would look like in that aesthetic.

Wow, I didn't realise the leaderboard aspect of the game in my first try, and how it plays into the replayability of the game. Also, a really fun way to study how people think when you give them the task of selecting the least popular choice. The overall packaging is top notch, love the credits to Gisel and Ellie, say hi to them from me :)

This is a complete package! I am boggled by the amount of mechanics in the game, you clearly know you're doing. The execution of the whole thing is just so good, with the animations, the hub world (dig the colour customisation idea), the mechanics as mentioned, and the sound design. Didn't get how to attack the enemies in my first few tries, but that's just me being a noob :P

The art style and the UI elements are so GOATed! Love the work you've put in to this game. The dodge mechanic and the spearwielding enemy AI complement each other very well, and makes up for an intense experience when things get congested in an area. There should be a saving mechanic, since going back all the way to the start after dying does feel daunting everytime I die 😅. But yeah, that makes survival more intense.

Oh okay, didn't think about the audio being too loud, thank you for raising that issue! Also thank you for playing my game, that's a really good score considering that I coded the boars to be a tad bit too unfair😅.

Thank you so much! I thought the same speed should pose a good challenge, but a lot of comments have raised the point of the boars being too punishing, so need to work on that.

Thank you for playing the game 😊! Yeah, I should've put an indication of some sort for the stealth mechanic, and the boar AI needs some solid work, need to work on that. 

Thank you for playing the game and sharing your thoughts! Didn't think the enemies would jumpscare people 😅

Thank you so much! It means a lot!

I've put in an enemy spawner, so maybe no :P. Love to see that score, and I hope you had fun with my game!

Thank you so much! I think I'd need to work more on the enemy AI being too punishing, so dw you're doing nothing wrong :)