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(+1)

Overall a really impressive and cool game - great visuals, great gameplay, really impressive and sets the bar high. Please don't take my notes below as criticism on the game - I frankly aspire to get my future games to be as well made as this one. You provided me a lot of really valuable insight on my review so I'm just hoping to return the favor.

- Starting off with the biggest issue: The game froze and crashed right as I beat the final boss which was a big bummer. HP hit zero, he did his little death wiggle, andddddd the game froze (music continued but projectiles froze and I couldn't move - gave it a few minutes and it never cleared).

- Thumbnail and narrative intro made me expect a very different game than it turned out to be. Fine for a jam but if you intend to go commercial at some point, something to watch out for.

- Took me a second to realize that the player hitbox was the little node in the center; definitely helped the sprite/hurtbox disconnect but it did feel awkward that the main sprite could get hit pretty directly without issue. Maybe make the hurtbox visual even more distinct.

- Boss battles had me absolutely blown away. Projectiles felt good the whole game but that first boss battle had me blown away with how good it felt. They were simultaneously massively overwhelming while entirely manageable and felt fair. 

- Card fusion page seemed a bit buggy (that or I was misunderstanding what was intended) - if I tried to select break on a top row card then the mouse input would go to open the card slot below. Also visual preview in the top left sticking around and not clearly properly.

- Card fusion was a really cool and fun concept, I feel like card fragments were almost too generous and not varied enough though. After the first boss I had enough to fill out all 6, and after finishing the second boss, the time to sort the cards to minmax felt like it would be more of a hassle than anything. I think there's potential there but in the current state it just felt like friction.

- "Rate shoot" was confusing me for longer than I'd like to admit; I was expecting 'high number = better' and was wondering why it was going down as I added cards (to the point that I thought it was a bug at first). Instead of reporting it as the cooldown between attacks (I assume that's what the number represents), I personally find it more intuitive to have attack speed numbers coincide with attacks per second. Maybe just a personal preference things and I could just be biased since that's how games like League of Legends report it but I have to imagine they do it for the intuition factor.

- Soundtrack fit the drum theme really well and was welcome without getting distracting.

- Not sure why but the animations on those little sun guys in particular felt super fun - was always a joy to see them.

(+1)

I’m fine if anyone gives a critique of my game, I’m always looking for honest and direct feedback on jams haha

I’m sorry to hear that the game crashed when you beat it, you are the 1st one to report this. I’ll try to see why it could happen but it’s a little strange since the last boss room it’s the same for all the bosses, I only change the enemy haha. I quickly uploaded the full gameplay I recorded last week for my trailer, you can see the ending but the quality is kind of bad https://youtu.be/0wgQqbGhyU4?t=1207

- I agree that the card menu is buggy. The selection buttons can overlap and there are more problems with the buttons and visibility of pieces. Also the lack of filters and basic operations makes the card system a tedious thing to do
From what people have said, I’m glad it isn't too broken to the point of being unusable, it’s annoying to use but at least it didn’t break as I was expecting. I’ll fix that menu when I back to develop the game haha

- I’ll change the name of “rate shoot”, I was thinking it wasn’t a good name all the time but because I was too tired all the time I was doing this, I just left it like that, there are better names for sure

- You are the second person to say that the thumbnail isn’t aligned with the game, I’ll check this later on. I made this cover because the game it’s just an introduction of Alice, probably the more I progress with the game, I could make another cover haha, and the narrative will be changed, from the feedback of people, this needs a correction in grammar and stuff

- Thanks for your suggestion on the visibility of the hurtbox


And Thanks for your long feedback and nice comment, I hope one day you can make a game you feel good with! 

For me until recently I could do something I started to feel comfortable with and it’s my 8th game, also only could made this because I could give all the day to the game, the jam is longer than the usual, the feedback I got in my last game was useful for this game and I have some time doing drawing and programming, I’m surprised people liked the songs but before this and last game, the results were kind of ok or bad and barely got views and plays. Maybe my next game is bad and will be ignored but I can only say, keep learning and practicing, the results won’t be visible the next day or soon but one day it will show up, and you only will realize that when you look back haha, otherwise usually it feels like a bag of mixed results and failures due constantly going out of the comfort zone xD, but as long you are happy with what you did, I think that's enough for the day :)

Thanks for playing! ^^