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Theme interpretation
Since fusion is putting 2 things together, I put card pieces that can be together and form a new card that buffs and debuffs the player stats. Also could count the mix of genres?
I thought about putting all the characters of past games into one but the scope was too big.
Players Notice
Don't skip ultra fast the dialogue on the tutorial part or the game can act a little strange.
I guess the strong point of the game are the visuals, I'm trying to get more closer to the style I want , stuff like in the song of "Ado - Aiaia" or that kind of paper and kind of strange things haha.
Any feedback is welcome, I prefer the direct ones because are helpful
Development Software
Code - Godot 4.6
Art - Clip Studio Paint
Audio / Song - FLStudio and freesound.org
Notes: Google drive (Though, I should use Obsidian xD)
Accessibility
Interactive tutorial, kind of colorblind pallet on the card colors, I tried to have a ratio on contrast but at the end I got tired and forgot to keep that
I would like to add control support on the future
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Comments
Really nice stats building features. It was fun to hunt for pieces of card and built high fire rate. Didn't want to farm too much, there were so many pieces. The game was also nice and challenging, wasn't very hard. The artwork is as good.