Glad to see you're still working on this, but it is still far too unbalanced in the AI's favor. Pretty much, you are obligated to keep hitting retry until you spawn in the ONLY spot that gives you ANY chance of surviving. And even then, you have to PRAY the AI doesn't go full-on accuracy mode in the first two turns. 1 v 3 worked in the original Worms games (I've been playing since the PC release of Worms 2 in the 90's) because they cut the enemy HP down by 50% to balance it. 1 v 8 they cut it down by 75%. You can't expect us to bare bones a 1 v 3 while flanked from both sides. Hell, in one of the first three stages you can be locked out of a win because you can spawn on the far left and it is too low a spot to hit the enemy in the upper right even at full charge, so you literally start in an unwinnable game since the map is spaced with pits too wide to leap over to get close enough.
Also, the fact you can only hit the testicles is a MAJOR issue. The hit box is so damned small compared to the "character model". Watching the shots travel through the 'torso' is infuriating.
Please fix the balance and make the full 'worm' an object for hit detection. I've been with you since the day you posted the game, but every update has been a let down for me because the balance is still so horrendous in nearly every level.