MOST of the spawn points are horrible. In most maps I only see ONE spot where you can have any chance of surviving, as I said. I'll be honest, it was so bad that outside the custom map and the first five maps, I didn't even bother playing again. It as too much of me spamming 'restart' just by looking at the map and seeing how the placement was and going 'nope. Zero chance of victory there'. Also, did you mean to say "unfamiliar" with the mechanics of Worms? Because, no offence, it seems that is what you meant and I want to be sure. Because, if you did mean such, I can certainly assist as a veteran Worms player. My bro and I LIVED on those games on the PS1, releases and on the Xbox 360. I can definitely give pointers where needed.
Making the terrain be the focal point is fine, but it is going to severely destroy balancing your game and turns what should be a fun Gorilla (the original Worms was inspired by) style combat game into an infuriating mess - UNLESS you change the concept from a combat-focused game into a puzzle game by strategically placing worms like the OG Worms puzzle maps did. What I imply is make the worms 'sticky' (immobile) and have infinite HP on both you and the AI then place them on thin bridge-like areas you blow up to make them fall into an abyss or water.
One last little feedback, the custom map... Loved how it had random weapon drops... but definitely needs a way to toggle them and hold them for strategic purpose and a 'this is what the weapon is'. I picked up two, and both times wasted them due to not knowing what they did. Shot the laser into the air thinking it would be a boost to my bazooka damage, and then blew myself up thinking the other was another laser. Also, did like how her eyes follow you in that map. Was a fun little gimmick to see. Though, would be better if she looked like her face was conflicted like 'um... the f is happening on me'? lol Joking, btw. Don't make them all look horrified. Would be amusing but not needed.