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Hello, I really fell in love with this character set and the functionality of this set as well as the artwork you provide. Is there a way to format it easily to work with a 32 x 32 tile set i have? I'm new to the scene and am figuring things out. I'm purely asking for knowledge and I'm curious. I do see in some of your formats you provide a 200% increase to some of your sets which could work mathematically to scale, but I'm unsure of a lot of the issues this may create. I guess the real question is it viable to create the sprite sheets/expansions in a format for 200% to support 32 x 32 tile maps, is it feasible, and how would i go about doing that with your assets (if allowed?) or do you have plans to support this (although not expected giving the market)? This is for a project I'm working on for fun cause I've always had a curiosity about development, coding, mapping, and pixeling. Just for common knowledge I'm trying to develop in Godot, but still unsure of where a lot of it will go. 

Hi

Depends what you mean. Is the 32x32 the base size or is it scaled up from a 16x16 base? If it's scaled then there's no issue, a 200% scale export option is included (because RPGMaker VX version uses 200%, so it's supported).

If 32x32 is your base size then it's a question of collision-matching and relative-sizing (to doorways, props and such), rather than being about the pixel scale. They MIGHT look just fine, or they might not, at that point it really depends on the specifics of the tilesets.

Thanks!

Gotcha. Appreciate the fast reply. Yeah they're natively 32 x 32 so we'll just have to see. Thanks