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Woah! This is exactly what I'm looking for.
But I'm new to 3D. I could bring the given Texture to "run" with the UV-Calls. However, I was not able to change the Texture and don't know what I am doing wrong.
Would you mind sharing your project or blender file for me to check where the difference come from?

Thanks a lot!

(1 edit)

Sorry for the late reply. I dont have any source files left. To change a texture, it must be loaded into project's resources; for convenience, I keep a 2D sprite object and simply load all the textures I need for the project into its animation frames. Then, you change the texture by specifying its exact name - for example, "Texture.png" make sure to include the extension - png, jpg, or whatever format you are using at the end.