Sorry for the late reply. I dont have any source files left. To change a texture, it must be loaded into project's resources; for convenience, I keep a 2D sprite object and simply load all the textures I need for the project into its animation frames. Then, you change the texture by specifying its exact name - for example, "Texture.png" make sure to include the extension - png, jpg, or whatever format you are using at the end.
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A member registered Jun 11, 2021
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Change textures and animate UV offsets on GLB 3D Model objects at runtime.
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3D Texture Changer - Gdevelop Extension comments · Replied to Dezue in 3D Texture Changer - Gdevelop Extension comments
Just finished it. Great game, one of the most fun I've played this year actually! I really like the art-style, pace, gameplay and idea as a whole and would be happy to see a similar project, but finished. It has a number of critical problems regarding balance and key mechanics. Some weapons and upgrades are so OP, that they make 90% of other stuff absolutely useless. Your succes depends almost exlusevly on a chance of you getting them and not on your ability to make working builds or skill. I had lots of fun playing it nontheless, art and dynamic saved it for me.
