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I like this a lot but I do wonder how many people not reading these patch notes will actually know to trigger the AE path. The BE minigame is pretty easy at the start so it's unlikely they'll naturally fail it enough times to trigger the dialogue at the second failure hinting something might happen on a third fail. I think it's a creative and fun plot framing device to trigger the AE this way but I don't think people will figure it out without a guide.

(+1)

Yes, this is an issue; that's why I added "+Guide" to the title to hopefully help people figure it out.

Next update, a new location will be introduced to give hints and better direct the player, to avoid this kind of random guesswork (though, as always, the guide for the new content will still exist on the changelogs, as it always has)

That sounds really exciting. I'm glad you're addressing it. Love the game!!