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You have over 700 followers. I dare say, you are doing well enough. Considering the parts I am gonna criticise below.

One should not try to use "updates" and the very brief spike of being visible for 5 minutes. It is highly unreliable and if that is the only visibility mechanism you can get, you clearly need to overthink your marketing strategy.

My opinion on the devlog and the time stamp bump mechanism is, that it is overused and Itch should come up with something better. It is supposed to be major updates. You can't tell me, you have a major update every month. It is your scheduled update.

I was actually confused, why older games would appear at recent at all. I either expected a list sorted by publishing date, or somehow sorted by update date. But not this unreliable mix of publishing date and human staff approved devlogs. What about games that have updates without devlogs? It's an unfair concept at core. And is not what it says on the tin of "recent/newest".

Things you might want to consider (critique from a player's point of view)

Your game's description is too short. It is a whole two sentences. Two. Some of the screenshots seem to show interesting mechanics, but zero words about it in description.

Your tags are not good. Your main genre is visual novel, but nothing on screenshots says visual novel. This looks like an adventure game with some turn based combat mechanics and a party system. That you did that in renpy is even more interesting.

Do not tag visual novel, just because you used renpy. Is this a branching story where you only chose branches, or is this a game where you can free roam, have inventory, a combat mechanic, exploration and whatnot? 

Remove the no-ai tag. Itch finally shows the no-ai information in the info box. You do not need to waste a manual tag for that. And seriously, why are so many people tagging that manually. If they do that manually, why say what it is not, instead of highlighting the positive? If there is a positive, like in your case. https://itch.io/games/tag-hand-drawn 

You can ditch the male protagonist tag to free up another tag. If your protagnist is not female or a robot or something, no one will assume otherwise, especially if you have screenshots. Steam does not even have that tag, for perspective. On second thought, you might want to keep it, because of your cover image, to avoid confusion.

Two of those adult tags are redundant. You only need adult.

Should I be mistaken and your game actually be a visual novel, the story rich tag is redundant.

The 2D tag is also superfluous.

So, from your 1 genre and 10 tags, this makes only 3 that say anything useful about the game. Visual novel, adult and fantasy. And I disagree with the visual novel label. For the story rich tag, you show too much turn based combat screenshots.

In fewer words: your tags are bland and boring. But your game does not give the impression to be bland, generic and boring.

Reorder your screenshots. The two top ones will get shown in the hover popup when browsing. One of them should be the one with the fight with the wild boar or whatever that is. That looks interesting. But to browse your game, it should appear at more interesting tags, than the generic ones you use.

You even mentino rpg in your short description, but basically tag the opposite genre visual novel.

Some tags to consider (note, I have not played the game): sandbox, exploration, turn based combat, rpg, adventure, multiple endings, hand drawn, monster girls

You can look at your analytics, if people find your game via any of the boring tags. But right now, they sure will not come from exploration, rpg or hand drawn.

On tags, you may be right there. I will look into it more seriously. 
Your approach sounds interesting, and i appreciate the constructive criticism.
On marketing strategy (sharing everywhere, optimizing off-platform, etc.) i understand the advice, but I still find it a bit utopian in this situation.

Visibility on platforms like itchio or steam is not something you can sculpt the same way you sculpt a game or art.
In practice, you release something, and then the platform decides whether to push it or not. 
That is the core issue for me. 
I have seen many developers say that most of their traffic still comes from itch.io itself, so even with external sharing,the bottleneck often remains the same. Maybe there are tricks I never found. But after years on this project, i honestly do not see a realistic path where i alone could replace that kind of placement. (even if i have posted the game in other platform and also social media like twitter/X )

On updates,i understand it may look unclear from a player perspective. 
From a developer side, when I upload a new build with real content (new scenes, systems, polish, optimization), itch.io itself offers a major update devlog option. That is how I have been treating monthly releases.

I am a solo dev, so the scale is small, but each update still adds meaningful content. I was not posting empty devlogs just for visibility.
And on impact, I hope your suggestions help someone reading this thread. I genuinely mean that. 
But I do not think better tags or page tweaks would erase the bigger problem i described earlier ,
unpredictable promotion after months of work, even if i do not refuse your feedback.

In practice, you release something, and then the platform decides whether to push it or not.

Itch does not push adult games. The only games they "push" are the games in https://itch.io/games/new-and-popular/featured , by the fact that they are in that list and in https://itch.io/games/newest/fresh by the same mechanism. And they do not put nsfw games in those lists. Those lists appear on the main site itch.io

Itch's philosphy, as read between the lines and in the lines on threads about the topic, is: developers need to do their own promotion. They do not even see being indexed as an essential feature.

If there is a certain influx of popularity, that can become a feedback loop to have games appear higher up in the popular sortings. If you search for adult + fantasy games, that's already only 960 games. That's 25 pages and fantasy is not even one of the distinguishing tags. Being in the first 10 pages might be benefitial. Monster girls only has 450 games, non adult games included. A player interested in games with monster girls can visit all 12 pages easily, so being in the lower half would not even matter much.

If you combine 2 or 3 interesting tags, you get to like 100-200 games and one can check them all out quickly in a day.

Either way the goal would be to convert the accidental browse-view into a visit. I believe there is even a statistic about that, called ctr.

But that's all about optimising this passive promotion that happens by accident (and make those accidents happen to your target audience, by chosing relevant tags ;-)

itch.io itself offers a major update devlog option. That is how I have been treating monthly releases.

That's ok. I only have issues with how Itch treats the recent/newest sorting in regards to that. They should just make 2 separate sortings. One by publishing date and one by update (with a cooldown). And not do this arbitrary devlog thing.

Maybe there are tricks I never found. 

As a hint, there are places where I did find videos of nsfw game's gameplay. And some of those videos were even uploaded by the developers.

But I honestly do not know how and where to promote games. This topic comes up rather often. Maybe there are tipps in those threads that can apply to your game as well. The real question would actually always be, how to do it cheaply. I have yet to read an easy solution for this. But then again, if it were easy, everybody would be doing it and everybody would be at square one again.

You have a patreon and seem to be doing this for a while. I do not know your audience, but maybe you might benefit from a discord. At least I see a lot of games with that combo. Patreon, Itch, Discord. You could poll your patrons, if they would be interested or be indifferent.

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I am not sure if you already do this, but a thing you can try to do, is variation of your cover image, with each of your updates.

The thing is, your game's title is not really saying much about the game. And neither is the current cover image. The only thing it shows, is your art style. That's not a bad thing to show, but think about it. You show a woman and have a game title that does not have meaning. It is probably a made up name. From that combination, I would assume, this is a female protagonist game, and the prot is named like the game.

Oh, and you still have no rpg tag, but write in the description, it is an rpg. If you are unsure about the tags, maybe ask your patrons, how they would tag the game. They know the game, and are players of such games, they are bound to have opinions about what tags would apply.

The monster girl tag was suggested, because you wrote this Yes, there will be non-human characters in the future