You have over 700 followers. I dare say, you are doing well enough. Considering the parts I am gonna criticise below.
One should not try to use "updates" and the very brief spike of being visible for 5 minutes. It is highly unreliable and if that is the only visibility mechanism you can get, you clearly need to overthink your marketing strategy.
My opinion on the devlog and the time stamp bump mechanism is, that it is overused and Itch should come up with something better. It is supposed to be major updates. You can't tell me, you have a major update every month. It is your scheduled update.
I was actually confused, why older games would appear at recent at all. I either expected a list sorted by publishing date, or somehow sorted by update date. But not this unreliable mix of publishing date and human staff approved devlogs. What about games that have updates without devlogs? It's an unfair concept at core. And is not what it says on the tin of "recent/newest".
Things you might want to consider (critique from a player's point of view)
Your game's description is too short. It is a whole two sentences. Two. Some of the screenshots seem to show interesting mechanics, but zero words about it in description.
Your tags are not good. Your main genre is visual novel, but nothing on screenshots says visual novel. This looks like an adventure game with some turn based combat mechanics and a party system. That you did that in renpy is even more interesting.
Do not tag visual novel, just because you used renpy. Is this a branching story where you only chose branches, or is this a game where you can free roam, have inventory, a combat mechanic, exploration and whatnot?
Remove the no-ai tag. Itch finally shows the no-ai information in the info box. You do not need to waste a manual tag for that. And seriously, why are so many people tagging that manually. If they do that manually, why say what it is not, instead of highlighting the positive? If there is a positive, like in your case. https://itch.io/games/tag-hand-drawn
You can ditch the male protagonist tag to free up another tag. If your protagnist is not female or a robot or something, no one will assume otherwise, especially if you have screenshots. Steam does not even have that tag, for perspective. On second thought, you might want to keep it, because of your cover image, to avoid confusion.
Two of those adult tags are redundant. You only need adult.
Should I be mistaken and your game actually be a visual novel, the story rich tag is redundant.
The 2D tag is also superfluous.
So, from your 1 genre and 10 tags, this makes only 3 that say anything useful about the game. Visual novel, adult and fantasy. And I disagree with the visual novel label. For the story rich tag, you show too much turn based combat screenshots.
In fewer words: your tags are bland and boring. But your game does not give the impression to be bland, generic and boring.
Reorder your screenshots. The two top ones will get shown in the hover popup when browsing. One of them should be the one with the fight with the wild boar or whatever that is. That looks interesting. But to browse your game, it should appear at more interesting tags, than the generic ones you use.
You even mentino rpg in your short description, but basically tag the opposite genre visual novel.
Some tags to consider (note, I have not played the game): sandbox, exploration, turn based combat, rpg, adventure, multiple endings, hand drawn, monster girls
You can look at your analytics, if people find your game via any of the boring tags. But right now, they sure will not come from exploration, rpg or hand drawn.