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Maidz

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A member registered Feb 05, 2024 · View creator page →

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On tags, you may be right there. I will look into it more seriously. 
Your approach sounds interesting, and i appreciate the constructive criticism.
On marketing strategy (sharing everywhere, optimizing off-platform, etc.) i understand the advice, but I still find it a bit utopian in this situation.

Visibility on platforms like itchio or steam is not something you can sculpt the same way you sculpt a game or art.
In practice, you release something, and then the platform decides whether to push it or not. 
That is the core issue for me. 
I have seen many developers say that most of their traffic still comes from itch.io itself, so even with external sharing,the bottleneck often remains the same. Maybe there are tricks I never found. But after years on this project, i honestly do not see a realistic path where i alone could replace that kind of placement. (even if i have posted the game in other platform and also social media like twitter/X )

On updates,i understand it may look unclear from a player perspective. 
From a developer side, when I upload a new build with real content (new scenes, systems, polish, optimization), itch.io itself offers a major update devlog option. That is how I have been treating monthly releases.

I am a solo dev, so the scale is small, but each update still adds meaningful content. I was not posting empty devlogs just for visibility.
And on impact, I hope your suggestions help someone reading this thread. I genuinely mean that. 
But I do not think better tags or page tweaks would erase the bigger problem i described earlier ,
unpredictable promotion after months of work, even if i do not refuse your feedback.

Thanks for explaining. I understand that not every major update devlog is approved for a boost ,got it.

I still wanted to share my full perspective as a developer, even if it does not change my situation.

I am a solo dev, hand drawn art, self code the game game, one monthly update.
I used to rely on the idea that following the rules (push build + major update devlog + regularity) would give the project a fair shot at visibility.
When that becomes unpredictable, it is very hard to build an audience or plan development. It starts to feel like working in a vacuum.

This is especially hard in the NSFW category, which no longer works the way it did before 2024. Since 2024 I have been de-indexed, and it took me a certain ammount of time to understand that i needed to desactivat the payment.

On top of that, there is the current environment with ai generated content. Solo developers (or other) who put more time and energy into hand-made work are competing for attention in the same ecosystem as projects that can produce content much faster. It often feels like very different levels of effort are treated the same from a visibility standpoint.

I am not asking for special treatment, and I understand you may not be able to explain individual moderation decisions. I also realize this message may not change my current situation. I just wanted to explain why this system is emotionally and practically very hard for a solo developer who depends on monthly updates to keep the project alive.

To be frank, I am close to giving up on continuing this way.

That is only my point of view.
I understand that from itch.io side, this system may work efficiently at scale, with a huge amount of data and games releasing every day.
As a developer who is part of that same mass, I still do not see a realistic path forward concerning my condition.

I am stuck in a dead end that is not about game development itself, but about visibility.
Without meaningful promotion or placement, I do not see how a project like mine can grow in a sustainable way.
I am trying to be realistic.

And also ,sorry for asking about response times. It was an instinctive reaction.

(2 edits)

I have seen many developers get a clear spike after an update, and I really want to understand why mine are inconsistent. i cannot build a cummunity with that kind of irregularity.
I upload a new build and post a Major Update devlog, but I sometimes miss the usual spike. I would appreciate a reply as soon as possible, before I keep updating the game without knowing what is going wrong on my side.
here a screen of the situation:

Can i have a answer. 

How long should I expect to wait for a response?

(1 edit)

Follow-up on support requests #347608 and #368725 
I am writing again because I have sent several emails over the past months and I still have not received a clear follow-up.

I previously opened two support requests about my game's visibility on itch.io
Both relate to the same issue,i release one update per month for my game, and updates used to produce a clear visibility spike (views and activity on release day). That no longer happens consistently.

Recently, this has happened on two updates (concerning 1.4 update and 0.6.0)  my game does not always appear as expected in Most Recent listings, and the release does not produce the usual spike in stats.

The first time I contacted support (request #347608), I did receive a reply, but it felt generic and did not really address my situation.
When I replied to clarify and ask for more detail, I never got an answer. Since then I have submitted additional requests, including #368725, and I still have not received a useful response.

It has now been roughly four months without proper follow-up, which makes it very difficult to understand whether this is normal platform behavior, a page/account issue, or something else.

Could you please review requests #347608 and #368725.

I hope you understand my situation,i am a solo dev who hand-draws the art and codes the game myself.
Every monthly update is a huge amount of work for me.
After months with no clear explanation, despite following all site rules (after a update build -> major update devlog post) with no meaningful reply for two months, I would really appreciate a more concrete response of this situation.

I release one update per month.
Patreon gets updates first, and the public free of itchio version comes later.
Right now there is a 2 update gap, and this gap may increase over time depending on development pace.

Thank you !

About Acasia , there is a beginning of a romance in the bridge scene that maybe a lot of player have missed (there is also the camp scene with Edelweiss).
Otherwise there's aren't any more scenes than that ,the romance is gonna be developped in the future!

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Ah mince c'est absolument pas prévus , peux tu m'envoyer le screen de l'erreur soit ici soit sur mon discord section bug , ce n'est pas un bug que j'ai en y jouant donc il me faudrait au moins l'erreur en question ^^!

ici si ta besoin d'un lien : https://discord.gg/yDhMaAMB

I don't think i will do futa content in the future sry sir

No Mac to test on, so i'm sticking to Windows to keep updates stable. 
If that changes, I'll let everyone know.

Not at the moment, aside from playing the game or checking each devlog, there's no dedicated page listing all the characters yet. 
That's a great idea though, I'll note it down for the future!

No, there won't be any NTR or sharing content with other male characters. 
The MC will be the only male character in sex scenes.

No, I don’t plan to add futa to the game. 

Hi and thanks for playing my game!

Yes, there will be non-human characters in the future. 
I'm introducing them slowly to give them a proper introduction 
when you encounter them (and also because i'm a solo dev, so I can't
add a massive amount of lore content in a short time, ehehe).

I won't go into details about which specific non-human races you'll meet 
I'd rather keep that as a surprise for players to discover as they progress through the story.

I hope you'll continue to enjoy what's coming next ^^.

Thanks for your support!

Not fully animated, scenes use multiple sequential variants/frames to show movement. 

Thank you !

(1 edit)

Thank you , it will come soon!! 

Thank you very much for your kind comment and suggestion, the idea of using a potion in battle  to justify the main character fainting is really good !

I've made a youtube channel with my horrible french accent x) where I talk about all the new gameplay features and new combat system with item shop, fx, etc...
And I think you will be happy to see that the game goes this way!

Here my youtube channel !


Thank you for you're comment and i hope you will enjoy all the update i will release soon!

Hi! I'm actively working on the next update, which will be released soon . To stay informed, you can follow me on X, Patreon, or itch.io, where I post regular development updates. I also share progress videos on my YouTube channel here: https://www.youtube.com/@MaiDZ-ll9gu, and in my patreon (for the update information it's free you don't need to pay) : https://www.patreon.com/Maidz and I plan to show even more soon!

This next update will include free additions like alternate nsfw scene , story , inventory, and an new RPG combat system on itch.io. However, all new content will be available through my Patreon, where supporters get exclusive early access. Thanks for your interest and support i hope you liked the game ^^!

Hi ! Thank you for playing my game ! 

Ce commentaire a l’air d’être français donc je vais réponde en français x)

Tes remarques sont assez pertinente je te remercie de me les avoirs partagés !

C’est mon tout premier projet donc il a énormément de chose à améliorer et le système de combat en est une !

Hi yes it’s maidz_05

Hi and thank you for playing my game ! 

Currently it’s a demo and I want to explore some other possibilities of romance, so basically this first episode is a classic romance. But with time and with the different characters that will be included, I will update the tag I guess ! 

There is some dialogue and events that are different and you can control the will of the character at some points.

Having « Full » control of the character is something that I want for this project in the future, and I tried to do different choices that lead to different stories. Like for example considering Ajestremia as a love interest or not for the player, and this only choice changes a lot of dialogue and even the conclusion of the demo, if you don’t want to have a romance cutscene with her.

I also want the player to be able to customize their character for the sequel, so you can have a better feeling about the « Full control of the Mc ».

I hope I answered your question 😊