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(+1)

What an incredible implementation of the theme! The gameplay elements I've come to expect from FdRstar are here in full force, with a really creative gimmick of rebuilding folklore from scraps - which isn't to say that it's just a gimmick, of course - the gameplay melds in well with the story's themes about how folklore changes over time, and how it can frequently be "sterilized" by ruling powers in order to enforce societal norms and rules (such as changing a homosexual lover into a woman).

The gameplay was a bit hard to wrap my head around at first, but once it clicked it felt quite intuitive - albeit with some trial and error to figure out where exactly to place my refutations. 

My only complaint here is that I would have liked to see more of an overarching narrative surrounding this - I really enjoyed seeing the recurring characters between the two stories you rebuild over the course of the game, and I would have liked to maybe get a bit more context for them. That said, I can imagine that it was quite hard to implement the mechanics during the jam period, so I understand why it feels a bit short in this regard.

Still, this was a great experience, and just like in last May Wolf, I think this was a fantastic example of how to implement gameplay into a VN! 

(+1)

Thanks a lot for the compliments! I could have added more to the story if I had been less lazy in the first half of the month… At least I got my shit together in the end and managed to finish it.^^