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I posted my rating over a month ago, but I wasn't sure if you ever saw it. I know it's quite a monologue, but it was just too good! The reason I decided to share it here too is that I just noticed a comment mentioning the creator is considering a potential sequel or a new game entirely, so I thought to offer some encouragement.

Review (if you saw this already, please forgive me):
I couldn't have been more thrilled to discover just how many days were available in Story Mode. I had initially assumed this was going to be nothing more than a quick, one-handed point-and-click smut game.

The warning that the game "doesn't take itself seriously" turned out to be an unnecessary concern. It was exactly what made this game shine. It had literally everything I was looking for in a silly, humorous, borderline satirical experience, complete with unexpected niche references that perfectly complemented the slapstick narrative.

The artwork appealed immensely to my personal preferences. The way it achieved so much variety with so few assets was both impressive and commendable, especially since the creator even owned up to that "laziness" through a forth-wall breaking thief.

I read somewhere the CoderGuy11 might be stepping down from further production, and I sincerely hope that's not true. I'm afraid I may never find another game that's quest as on-the-nose as this one was for me.

The epilogue hinted at a potential sequel, and I truly hope the creator remains open to that direction. If funding ever becomes an issue, I'd love to discuss ways to help make it possible. This game was more than worth that level of consideration.

To me, it was undersold at just $2.99 USD. Despite the foundation of rinse-and-repeat mechanics, it never felt that way at all. It wasn't boring in the slightest. I had only four complaints, one as a perfectionist and three as a consumer:
1. Being forced to replay an entire day after messing up a single customer visit. This didn't bother me much, however, because not every encounter was static, despite being the same day. There were still plenty of randomized variations that required critical thinking for alchemy brewing. Plus, it gave me the chance to see even more varied effects from the same characters than if I had done everything perfectly on the first try.
2. Despite the game being centered around expansions and transformations, there was no "Futanari" potion. That was my biggest letdown based on my personal preferences. That said, this in no way, shape, or form affected my objective view of how good this game was. It didn't even occur to me that the game never revealed genitalia or relied on that graphic extent of eye candy. That's how genuinely entertaining it was.
3. A few grammatical errors appeared in the dialogue. I'm not sure whether English is the creator's first language or if he was simply writing one-handed, but it really wasn't a big deal. The narrative was so flavorful and humorous that it was effortless to look past them.
4. The screen felt somewhat compact given everything happening at once, especially on days with heavy visual clutter. I understand that was part of the intended challenge, but the dialogue box was positioned to always overlap with items on the shelves. This became particularly frustrating when I had the single oversized breast hogging the visual of my other shelved items, forcing me to work around the overlapping layers just to see the full scale of both the interactions and my surroundings.

Overall, this was a solid 10/10 game. I even created an account on itch.io just to buy the full version, leave this review, and have the chance to connect with the beautiful mind behind this project.

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I’m glad you enjoyed! And yes, I did see your review back then! There’s just no way for me to respond to reviews. I’m glad you and so many others found the level of goofy vs horny I was aiming for to be exactly what you were looking for.

  1. I don’t intend to add futa in this or potential future games. Just not my jam.

  2. A certain amount of the grammerical errors might just be dialogue ticks the characters have (plenty of them are distracted or bimbofied half the time after all) and the rest are sincere mistakes. Godot does not have a built in spellcheck and maybe sometimes I get overconfident in my typing ability without pasting it into Word first.

  3. A bit damned if I do, damned if I don’t. There’s a lot going on!

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Thank you for taking the time to get back to me, and I'm sorry for the double post.

While it's a bummer that you don't plan on adding any futanari content, it's totally understandable, and your games are perfect regardless!

Regarding the narration, I get that using phonetic spelling and eye dialect were deliberate stylistic choices, but I still noticed a few genuine grammatical errors in there too. It's really no big deal at all, though—just an observation!

This is a great review and you echo almost all my sentiments with this project! I also wished for futanari and asked about it during development (when were still getting new weeks  with new kinks) but Coder Guy was very clear then as he is in the reply to you that it's not his thing. This is still a great experience both in gameplay/story/writing and I hope he makes more :)