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(1 edit)

Hello, you didn’t play my game.The game had a big bug (invisible floor) 3 hours before the end of the Major jam. It take me almost 3 days to fix it. However, I created the game in one week only as asked (and almost 3 more days to fix the bug) and did a late submission. I would love to have a feedback. I love feedbacks. Whatever, How did you played all the games in only 2 days? It’s nice to you.

Just finished it. Rabbit is free and became my friend. I managed to cheese the game a little bit. I landed on spikes, reduced my velocity and pressed R. My velocity didn't return to normal and I was moving slower and dragged the box slower. Maybe it's not velocity, maybe it's time that didn't return to normal.  

1. Overall the character feels too floaty, like in the water. In Unity, if I want to use RB for a good jump, I mess with linear drag. I create a drag change within n(0.15) seconds from start drag 10 to end drag 1 through curve. And I set gravity and impulse high. It makes a very cartoonish snappy jump. But for platformers they generally make custom physics.

2. It's hard to control the crate, it doesn't stop when I don't move my mouse, maybe there should be an invisible zone on the mouse position where the crate doesn't continue getting force so it can stop better.

3. I like the idea. Maybe I would love it more if I get different mechanics with my telekinesis ability instead of draging the crate over and over again over very long levels. Felt like a chore. 

4. I would work with text a bit differently, didn't like that it just stays in space and doesn't disappear, floods the picture overall. I like crate reactions though. 

5. Physics is hard, I make a game with physics at the moment and there are a lot of workarounds that I have to use so it doesn't break the game. 

Thank you for the detailed feedback. I love them. And thank you for the advices. You said “I landed on spikes, reduced my velocity and pressed R. My velocity didn’t return to normal and I was moving slower and dragged the box slower. Maybe it’s not velocity, maybe it’s time that didn’t return to normal.” You have found a bug! Thank you! It’s a slow-motion.I reduced timescale to half when the player die but if you reload the level before he finish to die the slow-motion stays. You have to kill to alien a second time to return to the normal timescale. And probably the slow motion, when you die is useless: you have the sound and the animation after all. So I could fix easily the bug or remove the slow-motion: I will see. Thank you for playing the game.