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Slopenstein

49
Posts
1
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A member registered Jan 20, 2026 · View creator page →

Creator of

Recent community posts

Yes, I couldn't spend more time on the generation of rooms, so this shit could happen. I know it's not obvious that you can turn the light off and reenter the room, but that's something atleast. 

Ohhh, thanks. Anything you want to be done better/differently?

thats better, but still, sometimes it feels like that I get momentum correctly, when falling down and pressing space, but SOMETIMES I get yellow effect, it performs a jump , but the momentum is cut. 

You gotta be more generous with attack colliders for the player and make a enemy collider smaller. Otherwise it's a bit too hard to understand where I'm safe or where I can damage enemy. 

I want more birds! I like the concept.

GET OVER HERE! Nice

I would love a countdown before the song actually starts, because it's hard to put my hand back on time. And it's not 4-5 buttons to play singlehandedly. 

Masterful visuals. I wanna say, I got really annoyed by waiting for text after every phase of the boss. Aspecially if I died, don't want to see it, want to dodge, want to dash, don't want to wait.

I like it. It's simple and stylish.

visually great

Controls are weird. Why not wasd, space and e for interact? Or arrows z/w?

I don't understand. I press jump, sometimes enemies don't die, sometimes they die by themself. 

I like it visually, but it's a bit too unforgiving for me.

I wish I could play more levels

looks nice

Jump feels very good. But it's a controller type game, I can't manage to perform a jump + directional dash on keyboard consistently. 

Like the idea, but levels are too hard for me, I would prefer easier pace

Oh, shit, you are right. Maybe it's my fried tik tok brain, but I gotta say that the pacing could be a bit faster. That changes the score completely. Nice!

Reminded me of pony island and other weird games like that. Collected 206 coins, stayed with greed. You are a phycho for level 4. Pacing is a bit too slow, would love to see slightly more variaty. Sound in dialogues drove me insane, I get the idea, but it's annoying. 

Sound and visuals are owesome. The chase feels intense. 

Rated it all 5s. It's my favourite so far. 

I like it. But I couldn't find more than 1 ending. I managed to speedrun it without turning off the light and it's not an ending. I didn't understand the writing behind shelves.

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I like that enemies have progression and personality. That's the most conceptually interesting part of the game. Lost all the gold on a chicken race, would bet on blue chicken again. Overall it's very well done. I found minigames boring and not essential to the game, but I hate minigames in all video games, so that's just me. 

too hard honestly, can't get far enough.

I want to do something in this empty space. Is the something to do or I missed the idea? 

Concept, presentation, use of limitation is 5/5. I wish only it would be a bit longer. But I can imagine that it was NOT easy to execute. 

Yeap, managed to get myself stuck in a video game. Yes, that's me. 

I really wanted to come to the trip :(

Presentation  and use of the limitation is great.

I feel like the idea has a lot of unexplored potential.

The idea is actually VERY GOOD: 5/5. Reminded me of a "The Fridge is Red" game. I GOTTA SAY, it's already too hard and phones are all around you, no need to make it so dark. I can see it made into a full game with more mechanics and interactions. 

Reeeee, I thought I used an equalizer correctly, even set music to 50%. I'm so sorry dude.

Too relatable to enjoy, got a panic attack.

I think it bugs out on second playthrough and makes me lose, even if shoulder pain is low and I hit all the numbers correctly (or after one mistake). I like the mechanic with shoulder relief, but I gotta say it's a bit too hard. 

Looks nice. 

I tried my best, but I didn't undertand how to play. I set for 15 minutes on the tutorial pages, but I just didn't get the rules. The game looks very nice though.

Too hard for my taste, like the mechanic of drawing symbols though. I also don't think that visuals match the story.

Or maybe I didn't understand correctly how to play