Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Glad you like it! Regarding multicolor mode, it follows the restrictions of the C64. You need to set a custom color >= 8. Anything below will stay hires, and only >= 8 will set the multicolor mode. The character color combo list should reflect that by showing two colors.

Thanks a lot!!!   Indeed it works like that!  May i  do a proposition for a future version , it would be good to be able to export charset , graphics etc... in C format.  For now , i need to export as Basic DATA and then convert to C. Not a big deal , but it would be helpful for me. :)

Do you have an example of the .C format? Just to be sure I do the correct thing. Basically a piece of C code with an byte array of the data?

I use  just a simple C Array , like that for instance :  

const byte fonts[] = {

60,102,110,110,103,98,60,0,

24,60,102,126,102,102,102,0,

124,102,102,124,102,102,124,0,

60,102,96,96,96,102,60,0,

120,108,102,102,102,108,120,0,

126,96,96,120,96,96,126,0,

126,96,96,120,96,96,96,0,

60,102,96,110,102,102,60,0,

.....

};

Basically it is just more or less your BASIC DATA without the line number and DATA statement.


If you want let the possibility to put all in hexadecimal ,  just prefix the hexa number by  0x like :

const byte charset[] = {

0x60,0xFF,0x45,0xF2,0xEA,0xB0,0x11,0xAA,0x0,

0x60,0xFF,0x45,0xF2,0xEA,0xB0,0x11,0xAA,0x0,

...

};

Will do, thanks!