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i dont usually enjoy yandere type characters because ive had stalking experiences in real life, but the horror angle here makes it able for me to enjoy since it doesnt feel romanticized too much. i like that the text plainly states that something about chao is wrong and unsettling, even when the character in their head expresses an attraction to him. it makes it feel layered and i appreciate that.

what i wanted to ask was, howd you get the idea for this story? how long did it take you to put this game together? did you have to learn how to from scratch and how DID you do it? i dream of making vns myself one day but know nothing about coding haha.... but im hopeful that i could learn it if i know where to start, if coding is necessary for vn making.

in advance, thank you for replying if you do, and if you dont thats also okay! thank you for a one of a kind experience!


i also have, um. another question. i got the break me ending and i only wanna. ask.

was he masturbating in that sequence where he laments my not looking his way anymore. it sounded like he was. i just need to know. for reasons.

I'm really sorry that happened to you. I'm glad the horror can bring you enjoyment to the game ♡ 

1. The idea started from vibes. I wanted a duality in visuals and professions, with a similar tying theme. Before settling on botanical curator x mortician, I considered other things like a photographer x model story.

When I settled on the current professions, I made a moodboard on constrasting floral and BnW medical aesthetics. 

I wanted an atypical yandere story with an LI and MC that felt as real as possible. I've always loved mysteries as well, so I settled for a death as the starting point in the story. I think it's fitting for the theme as well. 

2. It took me around 2 months (Jan-Mar 2025) to make the first LD demo (+13k words iirc), with only a bust-up Chao sprite. It was Not Good yet LOL

I picked it up again on Dec 2025, and started intensive work on it for more than 2 months (Jan-Mar 2026). The result is the current full game for LD, with all its features. 

I'm not a full-time dev, so my schedule and pace really depends on what I have going on in that time period. 

3. I learnt from scratch LOL! The LD demo was my second visual novel, and it was VERY rough around the edges. Along the year, I learned by making another micro VN, and dedicated more time to learning about different things that can spice up my VN. 

I'm not a pro at all, but I have a tips post on my Tumblr for people interested in writing VNs ^_^ 

4. Yes, he was m4sturbating. ☝️

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Thank you for your questions and kind comment! I really appreciate it <3

1. that helps a lot about figuring out a process! i usually struggle with putting my ideas into actual orderly structures but maybe i can learn a thing or two from this. 

2. yeah i didnt expect you to be a fulltime dev. time blindness makes it hard for me to get a solid scope of what sort of timespan to expect if i ever really started trying.

3. did you learn coding for this or did you have some kind of program you used to make LD that sort of did this for you?

4. HAHAH I KNEW IT and its embarassing to admit but somehow that idea really made me more into him LOL OOPS? SOMETHING ABT THE DESPERATE DESIRE OF IT ALL OK. in fact i replayed immediatly to get the ending where u can crack him lmao. IM A DEGEN

oh and also, i also downloaded Steal Me Softly for a change of pace and also bc the concept is SO cute.... cant wait to try that out as well!

have a follow on your tumblr from me too, haha.

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Yes, I learned simple coding for this, but I also use Ren'py as the base engine for the whole VN aspect. Almost everyone uses it as well!

HAHAH I'm happy to hear it made you like him more, and thank you for checking out Steal Me Softly's grumpy detective.

I wish you the best if you ever want to try making VNs as well <3 

(xyx pfp ;) i'm a Quest girlie myself)

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( hah no worries i love all the bloomic guys but i cant help myself xyx is my mans, followed by toasty LOL)