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Hey! 

 Thanks a lot for using TRS and for the super detailed report. You gave the exact steps and symptom, which made it easy to act on. It was the first thing I did this morning, because a variable getting stuck like that can quietly break a whole game.

  Good news: it's fixed. ✅

  In plain terms, your game has two layers:

  -  The blueprint: what you build in the Editor, including each variable's starting state (e.g. "gate #2 = OFF").

  - The playthrough: the live session, where things change as you play.

  The bug: beating the boss wasn't just flipping the variable in your current playthrough. It was also writing "ON" back into the blueprint.

  So your saved default got permanently changed, every new run started with gate #2 already open, and the Editor showed it stuck at "Current State: ON".

  The fix makes beating an enemy affect only the live playthrough. Now:

  - Beating the boss opens gate #2 during that run ✔️ 

  - Your authored blueprint stays untouched ✔️ 

  - Restarting resets the variable to OFF, so it's fully reusable ✔️ 

  I also added automated tests (including one that runs your exact "2 gates + end-boss" scenario end to end) so this can't come back.

  PS: thanks for the heads-up on the games list! Appreciate you tracking those down, and shout-out to Luisworks for The Legend of Elda being  your way into TRS. I'll get the count sorted.

  Thanks again for making the engine better. Happy building!

Wow, that was FAST! Thank you so much!

Yes, it was literally breaking my games to the point that I wasn't sure there was even a way to fix it, and I barely started using TRS when I noticed the Bug right away. I even tried the Reset button and Reloading the WebPage, but to no avail.

I really appreciate you breaking it down the way you did, and also for other users. It shows how much you and Diguifi Studios care about this nice little engine you've made. I'm more than happy to report any Bugs so that it can make TRS even better. You even made a failsafe to prevent that Bug, which is awesome!

You're quite welcome for the feedback and TRS Games count. I've had other itch.io users alert me of other Bitsy-like engines within the past few months or so as well (eg. Whimtale, Wareware), so it's only fitting that yet another would point me to TRS. I'm grateful.