I see, it’s nice to see you went almost hitless! I decided to make the game easier than what I did for bullet hell because only 1 or 2 from 60+ people finished my last game, and this time I wanted people to actually see the ending
The second boss (and basic enemies) are from my bullet hell game so when I get to work again on the game I’ll replace it among other enemies since the current ones are placeholders haha. But happy you liked the design of those 2, I had fun drawing them :)
About your suggestions, I agree, the card menu can be frustrating, I couldn’t implement all the actions I wanted due to the lack of time, I started on the 4th day but I think if I started on the 1st day I still wouldn't finish xD
The more I progressed on the actions, the more I saw it missed actions, I kept thinking about deleting pieces and filters since the current version drops a lot of pieces and it’s hard to see what to look at, but 3 days before the deadline, I preferred to work on the gameplay.
In some way for this reason I made sure that the game could be beaten without cards, in case the card side got too annoying/tedious for the player. I also cut the drum progression and other stuff, I went too big with the scope but I could put the very basics of the system or at some “functional” point. So next big update, whenever that day comes, I’ll make sure that menu doesn't feel annoying
About the bonus if the card has all the same color, it already is placed, just I couldn’t make it more visible and say it in the tutorial and I found out this week I didn’t have internet that, the attack buff isn’t applied correctly, so the only really useful buff right now is rate shoot with white cards, which are the ones that buff the rate shoot
The shoot patterns for the player were already kind of planned, that in boss fights the bullets go directly to the boss but couldn’t implement, also I thought in making the side bullets go like homing to the nearest enemy but also lack of time…
Thank you for the comment on the hit point, I’ll make it more clear when Alice gets hit, and I agree with the backgrounds.
Originally this was thought to be a kind of Binding of Issac where you go through a map with rooms and each floor is a different theme but I crammed everything in 1 room with just 3 paths xD
Thank you so much for your feedback and pointing out what you liked!
Maybe there will be more Alice in the future ^^