Oh I love a good Touhou bullet hell! Have a lot of fun playing this! Still a bit on the easy side for me (just shy of a single hit being hitless) but I guess it's starting to get difficult for a lot of players so I am not complaining. I do see some familiar patterns though, ah memories. Alice (and the second boss) is really cute, love the character design. I especially love the paper cutouts as the UI design, it matches perfectly with the card mechanics. I guess you've put in a lot of effort making both the speech system and all the mechanics in just two weeks, very well done!
Other things I like:
- The card collecting and combining mechanics add a lot to the game
- Storyline is simple but it fits nicely
- Stat preview helps a lot when creating cards
- Music is good too
- Itch page looks stunning btw
Suggestions:
- The elephant in the room is that, card management is unnecessarily hard and frustrating at times. Probably UI's fault but it seems to take forever to find the perfect card fragment. Some kind of sorting would be great. Also maybe colour-coded plus icons on the stats?
- I swear I've lost some cards when exchanging cards and fragments as well
- Please let me create cards even with a fully loaded inventory
- It would be great to have some bonuses when creating a card entirely with one colour only
- Hit point display is great, though I would hope it contrasts a bit more with Alice's sprite. Maybe dimming her a little?
- Some variations on the background would be great. It felt very repetitive after a while. Same for normal enemies as well
- Maybe some variations on player bullet as well, homing, laser, etc (Maria is watching you at a distance)