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Okay this is so cool, a simple time table game, immediately clear what the idea is. Good thematical use of the single player no gm as well, I like it.

As a physical prop, having the longshoremen, both pull list and the locations as "cards" during  gameplay would be helpful – and having visual indicators for fragile, cold storage and unstable cargo – there's existing symbols for these, with useful visual shorthand. 

It could also make it easier accidentally to treat the longshoremen as game pieces, having them as... game pieces. But all this would make it easier to track how the day progresses, add a feeling of reality and a sense of space, to a degree.

But currently I feel the information I would need to refer to multiple times does not stand out as much as I would like. Maybe they don't have to be cards, but some way of presenting the information in a way that's easy to spot and reference to.

Thanks for the notes! I'm in the process of completing and re-ordering it right now, so there should be a more functional (and prettier?) version up in either ~2 or ~72 hours.

I hadn't given much thought to the physical on-table arrangement of playing it printed. I guess it wouldn't be much extra work to add a page that can be cut into individual ID cards for each Longshoreman, with skills and a space for a portrait above or alongside their timesheet. Maybe a condensed version in as few pages as possible, and a 16-page page-breaked version arranged such that you can have all the separate leaves visible.