Really love the aesthetic and sound design of this! Great way to reinvent the genre but keep the core of the game. This would go so hard as a mini-dungeon crawler with different characters or power-ups (e.g., I like how I didn't feel compelled to slay the ghosts when the sword did a good job keeping them away; would be very intrigued by a character that actively encourages players to go after ghosts via some sort of vampirism and/or one that just avoids them entirely with something like a speed boost).