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(+1)

I think there is some things that makes it so that few people have a hard time playing your game.

The first thing that you need to fix I think is that this does not have an exe file, so most people who do download it, will not be able to play it, unless they install Java Virtual machine.

Your page on itch is not really clear about what the game is about, and the video is not informative at all, and have nothing to do with the game. 

I think that if you changed these two things then I believe that more people will play your game.

(+1)

Thanks again for the detailed feedback — seriously, this is the most useful reply I've gotten.

You're right about the page being unclear. I want to update it to explain the game better, but that new version isn't ready yet. So I haven't changed the page — I don't want to promise something that doesn't exist in the current build.

Once the next version is ready (with a proper goal), I'll rewrite the page and replace the video.

Thanks for being patient and honest. It helps a lot.

I always assume that when people is asking for feedback, they are looking for the truth, and not just nice words ;)

Other than that, once you have a playable exe file or something that will run on my windows machine, I will play your game and give some feedback. 

On the "waiting for the next build" .. my advice here is to not wait.. it will never be done (and that is ok, no game is ever truly done :) ) 

Use the page to see if there is interest, that is the first step. 

Thank you again. You're right — I've been thinking "I'll wait until the next build" for too long. I needed to hear that it never ends.

About the .exe: right now the game is built with Kool Engine + Kotlin, which runs on JVM. I don't have a standalone .exe at the moment. That's why I'm working on a web version (WebGPU + WASM) — so people can play without downloading anything or worrying about Java.

But you're right. I'll stop waiting. I'll keep the current version up, and keep working toward something that runs more easily.

Once the web version or a standalone build is ready, I'll let you know.