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Thank you so much for taking the time to play the game and write such a detailed review.

I'm really happy to hear that you enjoyed the story, cutscenes, textures, music, and overall experience. As a young indie developer and with this being only my second game, feedback like this helps me improve a lot.

I also appreciate all the criticisms and suggestions. I agree that the gameplay can feel slow and repetitive at times, and I'll definitely look into improving the pacing, movement speed, door mechanics, flashlight tutorial, and the optimization issues you mentioned. The graphical glitch in Jun and Miko's room is also something I'll investigate.

As for the father's model, that's an interesting point. I'll keep your feedback in mind when improving character designs in future updates and projects.

Thank you again for your support and constructive feedback. I'll do my best to learn from these mistakes and make better games in the future.

I like your attitude! I want to add another couple of things:

I really like how the kids model look, they have simple textures (which work) but a lot of bumpiness in their model. This works very well in making you feel like they are not fine, they look dirty and mistreated without no signs of evident dirt or mistreatment on their textures or models. Great job.

The first time you feed Jun and she looks at you happily and that time that Jun, while washing her hands, thanks you for caring about her, is really good and made me feel something, sadness and cuteness combined. The music helped a lot.

I also invite you to play the night sections of your game without turning the flaslight on. Especially the first one, when you are not familiar on where to go: they are really unsettling. My suggestion is remove the torch or limit it a lot, I genuinelly found those sections much more scary without it.

When you recive the letter from the electrical company about the bills you have to pay, I thought "Oh, so in a couple of days we will have to play all of this in complete darkness", that did not happen because it was just a way to convey the player that there were absolutely no money left, which works fine, but would have been even better if it actually had an impact on the gameplay.

If there was a better gameplay loop, I think this game would have been stellar, I genuinely believe you are very close to making a great game. I've followed your profile, looking forward to your next creations!