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(+1)

I'm primarily an Unreal Engine developer, but both engines share a lot of similar concepts under different names. In Unity HDRP, I'd suggest experimenting with Exponential Fog and volumetric fog settings. I think it could add a lot of atmosphere and depth to the scene.

That said, it already looks great as it is. You should be proud of what you've achieved so far, you've done an excellent job
                                                 🧡🧡🐘

(+1)

Thank you! Yeah, I’ve been learning everything on my own through tutorials. At first I was just trying to use free models, but it never really gave me the feeling I wanted for the project.

So I started learning 3D modeling and making simple assets and textures myself. It definitely takes a lot more time and slows the project down, but since this is a hobby and something I’m really passionate about, I actually enjoy the process and don’t mind going slow.

And the coding side is kind of a whole different world on its own — also something I’ve been figuring out step by step while building everything.

I guess good things just take time. And thank you for the encouragement — it really means a lot. :)