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 I don't know why I kind of just accepted it as the best option... butttt Yeah...you are right, it wouldn't make sense to be a procedural generated game in this case...

 It actually took me a lot of time to design each level and trying the last one to be super hard but also possible.... so, you made me realise that even though procedural generation  is super cool and I would love to learn to use it... in this case I was able to do a good thing with what I had... so thank you I guess, haha!