Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's a neat idea, but it mostly just feels like solving two puzzles. I never ran into a point where it was hard to make sure I only moved one, and a lot had a solution that made it impossible to move the blocks, so you could completely focus on the other. And that invisible wall just feels like cheating.

Maybe add something with doors and pressure plates, where one of them has to stand on a certain spot to move a door to the other? Maybe even make a level where the two can switch screens.

(2 edits)

Hi! Thanks for the detailed feedback!

I totally agree with your points. One thing I've already noticed myself is that many of the current levels let you focus on one room and then the other. Ideally, I want the two rooms to feel much more interconnected, so you're constantly thinking about both at the same time rather than solving them separately.

The current version is still the original game jam build, so the level design definitely needs a lot more work. Right now, I'm focusing on improving the level design and introducing new mechanics that make the two rooms feel more interconnected.

Also, the invisible wall is actually a bug. There was supposed to be a visible wall there, but I forgot to include the sprite, so it ended up looking like an invisible wall.

I really appreciate the suggestions about doors, pressure plates, and other cross-room interactions. Those are exactly the kinds of ideas I'm looking into as I continue developing the game.

Thanks for taking the time to play the game and write such detailed feedback. I really appreciate it!