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Cheap Dev Feedback for Your Game - I Want to Help

A topic by thechroniclesofgamers created Oct 23, 2025 Views: 710 Replies: 16
Viewing posts 1 to 10
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Hi Devs,

I am a freelance quality assurance play-tester. I've been working in the industry for over a decade. A lot of you are making games and/want some and may need some professional feedback to make your project better and stand out and/or to prepare for big shows like Steam Next Fest, PAX, GamesCom, SXSW, GDC etc. I can offer that.

[Skills] 

I have done QA / playtesting for Disney, Naughty Dog and Warner Bros for several years as a contractor. I’ve also done QA for many small indies.

[Qualifications] I have consulted with over 40 indie teams. In addition, I own over 800 physical copies of retro games and I'm steadily playing through the library, (which I will start re-streaming on Twitch soon). I have been playing games since I was six years old so, I know a lot of about design and can offer some valuable feedback to improve your game.

Okay, but what's the price?

Absolutely, I would want the deets too.  

$30.00 to play the game for a half an hour and $60.00 to play the game for a full hour. Anything past the hour (to complete the game) we can negotiate on what works best for both us.

Okay, what do I get?

Full game-play video with audio commentary/feedback. You'll see the issues and/or bugs I run into firsthand and what to immediately improve.

Don't believe me? See the testimonials.







And, I'll play your game for free for 10 mins with a recorded video and some commentary to show I'm for real. 

If you believe in your game and want it to do well on the market, this small investment will be worth it for you.

Interested? Email me lilcj2r@netzero.com (I will reply within 24 hours)

(1 edit) (+1)

Mhh... assuming this is compliant with the rules, how can those replies be towards a post of yours, if this is the first and only one of your account? :3

My previous business partner was running it under their account ;)

(+1)

ok, i got that you also give a recording of yourself playing the game, but why someone would pay for you to do so? and even more, 30 dollars for just half an hour? It isn't cheaper to just go to a game dev community and ask feedback there? if another game dev also wants feedback, they may play your game in exchange of you playing theirs. So what else you do other than playing games? QA? let's be honest, playtesting and QA are almost the same, even more if you just play for at most an hour the games... I need something that sets you apart before paying :eyes:

1. Well, if you read the top of the post, the value of playtesting at the big game companies listed is why. I'm willing to bet that maybe 1% of people in this community have this experience with playtesting at those companies. In addition, I have multiple gameplay videos from the independent studios that I have done this for. 

2. I researched the market and have done this for a while. The research shows that this community doesn't like to pay for much, (if anything). This point is specifically proven by your words. " It isn't cheaper to just go to a game dev community and ask feedback there?" Also, I'm not sure if it's "cheaper" as it may be free to do so. $30 is a dollar a minute for the half hour of gameplay. The price I chose is my way of trying to help the smaller developers that are serious about growing and truly want quality feedback, QA, playtesting etc. They may not be able to afford the higher prices If they spent money on contractors (i.e. art, music, maybe programming etc.) to make their game better, there may not be much left in the budget.

3. Again, if you read the post, in the testimonials, the value the other devs are shown. So, that answers your question there.

4. I even offered to play games for 10 minutes as "demo". Literally, a zero risk. Maybe you missed reading that too.

Bottom line: Instead of wasting your energy to respond the way that you have, you can take the time read and comprehend if the service is for you or not. If it isn't, you can kindly move on and say nothing. 

(+1)

Ok, thx for clarifying, but I still have questions


Yourself said that small game devs are not willing to pay anything for their games, and that's true, unless your help is really ground breaking for them (preferably if you can help they earning money as well). If game devs aren't willing to pay, why they would pay you if you just play games? Also, you mentioned your testimonials, but let's be honest, people will always call you an angel if you help them, even more considering you said that you just play games, while they are saying you really boosted their game (I read your whole post btw)


And more, you said that if I don't see value in your stuff, I can just ignore the post, but every game dev sees value on playtesting, except that as I mentioned before, why would I pay you to playtest if there are whole communities for that? And you said for me to comprehend your work, that's why I'm making questions. You can try to convince me your work is better than I think, and then I can consider paying you one day (I need active players for my games, but 10 minutes isn't quite enough), or you can just ignore me if you really consider my questions useless...

Not a problem. Happy to clarify. 

Okay, look here at what you wrote. You answered the question for me so, thank you kindly.

1st Paragraph

"If game devs aren't willing to pay, why they would pay you if you just play games?"

2nd paragraph

"but every game dev sees value on playtesting"

Haha that's why.

Re: Testimonials - "You mentioned your testimonials, but let's be honest, people will always call you an angel if you help them, even more considering you said that you just play games, while they are saying you really boosted their game." 

Not true. You can't force people to do anything they don't want to do. Even if you ask or beg.

I'm not sure what your goal is as a game developer. If you're hobbyist, the service may not be for you. If you are hobbyist wanting to transition to be professional then, that's good. I looked at your catalog of games, but do not see any comments on any. Not that it means anything negative, it's just interesting. 

(+1)

Ok, I'm just a hobbyist anyways, but I'm considering to start getting a more professional role in game dev. You mentioned that I don't have comments on my games (true 😭), but paying for that still feels off. But you have a point, I need playtesters if I want to do something more serious to my games. Thx for clarifying!

Not a problem. If you have more q's , let me know. Happy Developing!

(+1)

Early playtests are really important!   As game designers we're often blind to the affordances that our ideas require in order to be even playable (much less fun).

Having someone sit down play and record their time with your project can be invaluable.  I think this is a reasonable asking price for this kind of service. And while leveraging an existing community might be available to some.  I don't want to assume that this is true for everyone. 

Thank you so much. I am glad that you see the value in it.

(3 edits)

Hey Devs, 

My schedule has opened up to help three people with their game the next month.

NOTE - Please only inquire if you are serious about getting feedback from an experienced playtester who will keep it real and/or you are looking to have your game be commercially released.

If you are looking to demo at the upcoming gaming event such as EVO, Gamescom, Tokyo Game Show then, my help will expose things you probably missed before your big show demo or pitch to publishers since it's only you programming or a very small team developing your game.

If you're "serious hobbyist" you are welcome to inquire too.

REcap:

[Skills] / [Qualifications]

I have done QA / playtesting for Disney, Naughty Dog and Warner Bros for several years as a contractor. I’ve also done QA for many small indies and have consulted with over 40 indie teams. (which I will start re-streaming on Twitch/YouTube within two weeks).

Okay, but what's the price?

$30.00 to play the game for a half an hour and $60.00 to play the game for a full hour. Anything past the hour (to complete the game) we can negotiate on what works best for both us.

This is not a scam. This is not AI. It's for real.

What do I get though?

I'll play your game for free for 10 mins with a recorded video  and some commentary to show I'm for real. Send directly to you.

If you believe in your game and want it to do well, this small investment will be worth it for you.

Any other questions or ready to get the feedback. Email me lilcj2r@netzero.com (I will reply within 24 hours)

Hey Devs,

We did feedback for the game Stepping Stone Jack

-check it out 

(1 edit)

I just played Bunker Bunny. Thank you sharing your game with me.


Free feedback is good. What sets me apart from that is that with my 10 + years' experience you get to see the hang-ups, the bugs in real-time and how I respond as a player and the questions that come about. If you have been programming, your game by yourself, you will find that you may have some oversights and this type of feedback clears that up.

I don't play for streaming audiences and clicks, I play to make your game better.

I just finished the first playthrough feedback for @dewpaw's game Phaedra. Thank you for sharing your game with me.

In the feedback I provided what they requested and in addition, a few other things such as

  • ideas to improve on
  • lighting discrepancies
  • mechanic suggestions

Thank you again DewPaw for your request.


I have completed the three I have wanted to help. My availability has opened to the next three. If you're interested in getting quality feedback Email me lilcj2r@netzero.com (I will reply within 24 hours)

(1 edit)

Alright, I think I get it, the messaging may be off. I listed my experience at AAA studios to share that I am not new to this, and I know how to playtest thoroughly to exhibit what to look for and more. It is not to compare indie dev to AAA. I know the difference; I have worked with a lot of independent developers.

 So, I'll list the studios, I have done playtests for Pushing Vertices, Leti Arts, Conquito Games, Sugar Gamers and more.

Just recently a dev reached out to inquire about the playtest. They asked if I charge and what was determined "cheap." I can tell they did not read the post or they would have seen the rates listed.  Their reply was to share another website that apparently has better prices. 

Everyone needs a different perspective at times.

Here is the most recent feedback of the game, Phaedra 


I have completed the three I have wanted to help. My availability has opened to the next three. If you're interested in getting quality feedback Email me lilcj2r@netzero.com (I will reply within 24 hours)

Hi Devs,

We are going live on our The Chronicles of Gamers Twitch Channel this week. If you want your game played live. Reach out. 

Be prepared to reciprocate the feedback for us though. If you are too lazy to do that, like some of you did already, don't bother. 

If you are looking for a more in-depth playthrough of your game play for a $1.00 a minute.