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(+1)

bugs - when last enemy remains the game gets stuck (at the moment when you attack the last remaining enemy).

mechanics - the grid turn-based mechanics works well functionally, but its not yet exactly clear what is happening. I noticed that you can reset movement range of the hero after switching between movement and attack - not sure if that was intentional. Also, I couldn't understand what is the loop of movement and attacks in general. But given that it is at the early stage of dev looks like a good foundation you have there already (mechanics-wise). 

grid movement - feels great and clear!

in general I like the idea of moving around the hex grid with a set of heroes that have their unique abilities. 

Great start!

  

(+1)

thanks, you found all the bugs i found ahahah dammit. The movement and attack loop is still a todo it will prob be action points based but thats for later. Thanks for playing