Thanks for playing! In trying to figure out how to do like aesthetically appropriate monster sprites for a rapid game I figured out a little process to uh process like a value painting into a the palette I like to use and at the resolution appropriate for RM2K? I used the same process for Night Queen's guard sprite and the 2 enemy sprites in Glorious Work ^^
I was going to make the map loop in both directions since than it feels more like a globe, but then given the limited palette I figured there wasn't like good enough landmarking for people to navigate very well and it would just be kind of a headache? So I limited the scrolling to the horizontal axis so at least you can sweep the map in bands if a player had to.
Night Queen I had more energy for and I had to start War of Overworld later in the day, and I think that shows, but I do like them both. Glorious Work (the practice game I did for the jam) makes it so I did end up doing 3 games in 3 days, and I was trying to do a fourth so I could have 3 jam eligible entries but I totally ran out of juice working on a bump combat system yesterday and had to hit the hay XD