Overall: The jelly physics are fun to play with and the audio details show some care, but the game loop is too thin and too short to feel like a finished experience.
What Worked Well:
- Audio: The mine explosion sounds and the low pass filter to make them feel underwater are nice. The stretchy sound when directing the player is good too.
- Visuals: The red UI arrows when dragging are a quality touch. I like the color palette of the assets.
Areas for Improvement:
- No Consequences: I touched the bombs and nothing happened. If the mines have no effect and there is plenty of time, there's no tension and no reason to care about anything on screen.
- Fling Mechanic: Releasing to fling the player doesn't seem to do much, especially since you can just drag across the screen anyway. The fling needs to feel distinct and purposeful.
- Too Short: I touched all the jellyfish with a lot of seconds left and had nothing to do. The experience feels like a physics demo more than a game.
- HUD Getting Cropped: The SCORE and TIME LEFT elements are cropped off screen.
- "Time's Up" Screen: The end screen text and UI haven't been given any graphic design treatment. It should match the design language of the rest of the game. Text is also being cropped off screen.