Overall: Strong atmosphere but the interactivity is too thin to feel like a game yet.
What Worked Well:
- Title Screen: The music fading in with ambience is a nice opening. The main character is striking, the horizon line works well, and the E.C.H.O. typography and coloring are good graphic design.
Areas for Improvement:
- Ape and Godot Icons: Clicking them on the title screen doesn't do anything.
- First Scene Interaction: I had to click all over the screen before finding the right app to tap which let to a moment of frustration.
- Chat Text Formatting: When there are two long sentences in a reply the spacing gets weird. The chat layout could use a polish pass in general. Worth asking an AI to outline best practices for chat app text layout and then have apply them.
- Actual Gameplay: The game ends back at the title screen pretty abruptly. As it stands the player is just pressing the left button a bunch of times, the middle button a bunch of times, or the right button a bunch of times, with no meaningful consequences either way even though your description says this is part of the experience. Some actual participatory gameplay elements and player agency/consequences need to be added for this to feel like a game.