hey! thaks so much for playing and for the feedback!
the build was made for a small convention, so the balance was skew against the player to make sure people won't be stuck in the same booth for too much time. i didn't even believed getting past round 12 or so would be possible, 90+ is crazy work!
if someday i get back in this project i'll for sure balance out the shop rewards and upgrades (and maybe add some more variations and challenges besides the same 4 opponents with different pieces)
again, thank you so much!!