This game is really fun! Though the rogue like mode has the CPU growing much faster in stats than we can, kinda forcing me to go for maxing out the basic build and just baiting them off the arena (Round 50+ usually forces this for everything but Defenders. However, the Defenders were fun to play against from Round 60-90, though at some point, all the speeds of the CPU just kinda reached the point where the best option is to bait them off stage. And though the Runners were hard to play against in the early game, they became the easiest to bait by far. If I had to recommend anything, it would be to give a bigger payout after winning so we could upgrade our pieces to be just a bit closer to the CPUs after Round 30, because the power creep was too much afterwards(seriously, Defenders at Round 90+ have 300+ speed, what?) and forced the baity playstyle mentioned earlier. It's a simple but great game though, and definitely reminds me of the earlier Beyblade cartoons. This game is really fun! Though the rogue like mode has the CPU growing much faster in stats than we can, kinda forcing me to go for maxing out the basic build and just baiting them off the arena (Round 50+ usually forces this for everything but Defenders. However, the Defenders were fun to play against from Round 60-90, though at some point, all the speeds of the CPU just kinda reached the point where the best option is to bait them off stage. And though the Runners were hard to play against in the early game, they became the easiest to bait by far. If I had to recommend anything, it would be to give a bigger payout after winning so we could upgrade our pieces to be just a bit closer to the CPUs after Round 30, because the power creep was too much afterwards (seriously, Defenders at Round 90+ have 300+ speed, what?) and forced the baity playstyle mentioned earlier. It's a simple but great game though, and definitely reminds me of the earlier Beyblade cartoons.
hey! thaks so much for playing and for the feedback!
the build was made for a small convention, so the balance was skew against the player to make sure people won't be stuck in the same booth for too much time. i didn't even believed getting past round 12 or so would be possible, 90+ is crazy work!
if someday i get back in this project i'll for sure balance out the shop rewards and upgrades (and maybe add some more variations and challenges besides the same 4 opponents with different pieces)
again, thank you so much!!