Right now there isn’t a build for Intel Macs, but I recently made some changes to allow other targets, like Intel Macs, FreeBSD, etc., compile the engine and export games for it. Your best best would be to compile the engine from source: https://github.com/brettchalupa/usagi - here are the docs on how to do that: https://github.com/brettchalupa/usagi/blob/main/DEVELOPING.md#dependencies you essentially just need to install Rust and then run cargo build --release and that will generate you an usagi binary you can use.