First up: I'd run this, and like chipsandsolstice said, I could probably comfortably run it now, having read it only a couple of times.
Cool, clear premise.
Small but varied locations, sufficient detail, good roll tables, easy to transmit story to players, good building horror.
Gorgeous cover art, dead creepy. Slick overall look.
Theme is central to the what/why, but very much in the background.
Picky crits:
I'm always a fan of including a summary for the GM of what/how/why happened, even though it's not strictly necessary here.
Page numbers would make it more parse-able digitally.
A handful of typos/omissions: HANDHELD CONSOLE (vital exposition?) is not bolded in the location description text. Power room desc ending cut off? Marking which rooms hold Hazardous Complications (not only which have Corpses) would be a helpful clarifier/reminder.
How many Androids? 1 crew listed on Manifest marked Disabled, but a heap in Cryo, more in Sub Bay... Are the cargo? [Yes, they are cargo, it actually is clearly stated in the text.]
Is it necessary/helpful to have randomly-located corpses? Seems like some 'should' be in specific rooms.