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(+4)(-1)

why do you say it's a pointless casino? Once you know the mechanics well it's very enjoyable to play and doesn't require luck. Maybe you're missing something, if so I could try to explain  

(-3)

Please do, I'm utterly baffled as to how you tell which squares are safe to attack with the numbers given and I hate games who's core teaching mechanic is hidden behind a dozen deaths.

I'm not the person who you're replying to, but the number system is very simple to pick up. If you click the book in the bottom right, it explains the mechanics to the game.

The numbers show how much "Monster Power" that square is touching. The example in the book shows a 5 that is touching a Bat (2), a Bat (2), and a Rat (1).

So, this example going left to right, top to bottom

 

(1 edit) (+1)

Here are a few tips to get you started:
SPOILER






The minotaur (6 power) always faces away from a real chest (ie not a mimic), and every real chest has a minotaur guarding it. A minotaur could be 'guarding' both a real chest and a mimic, so be careful.

The gargoyles (4 power) always face each other

The Mine King (power 10) will always be in one of the four corners, and will drop a scroll that disarms every mine.

There are more secrets to the game (as far as I know, every enemy except for skeletons, bats, and the mimic have some kind of rule or mechanic that gives clues as to their whereabouts)

(+1)(-1)

Thanks for the tips, though I think the main thing that threw me off was that the game LOOKED like a dungeon crawler type game at first and by that logic, spending health down to nearly zero felt like a really bad idea... But you're supposed to treat health like ammo you use or lose with each "reload"(heal).  Once I figured out dropping my health down to exactly 0 (or as close as I could get without going under 0) and then healing with stored level ups (another minor difference but intuitive once you know level ups full heal you) or health scrolls (which I initially wasted try to "keep healthy" before), it started making sense.

The book also didn't do a great job explaining this other than something along the lines of "It's safe to lose health" which had me even more confused considering dying just reset my progress and I hadn't quite understood all the patterns on my phone screen yet.  Still don't like how the game teaches people how to play it, but I can accept it was supposed to be "part of the puzzle" and that some people like that sort of thing.