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(+1)

totally lost the inspiration. accidentally clicked on salvage because the button is exactly at the same spot where i clicked on the ship. and the weapons and everything got destroyed as well with that. the shop system still feels broken because you just don’t get a chance to get the items you need. in the begin you care to upgrade a weapon to get to next level, but in another run you would not get the weapon anyhow until wave 10 or so. and since you can’t sell any unused weapons you are stuck in a stupid reroll grind. i am fine with rogue like, but for me there is a point where it just doesn’t make fun anymore.

(+1)

maybe you could have the option to buy the higher tier weapon once it is unlocked. so the shop could still be random but you can choose how much money to spend. and it would be great to have the option to upgrade a weapon in the inventory to next tier. individual upgrades can still be reset when doing that. i have the feeling that would vastly improve the experience.

(+1)

always the samegrafik.png

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Thanks. I just introduced a tag system to allow for less random options in the shop but rather offer more options that fit your previous choices and playstyle. I agree that it still needs a lot of adjustments and maybe a bit more rng again. Gladly look into that.

when you have weapons of the same kind but some are upgrade and some are not, you have not really a way to choose the version you want, or at least the most powerful. instead you have to resort to randomness.

True, they stack together. I'll keep them separated if they are not exactly the same. Thanks for that.