Actually yes!
I’ve been working on a few different things like menu, cutscenes, particles and hit detection. This is all PoC still, of course, so I could get a hang on how to do those in the engine. But I managed to get something presentable:
Work is currently leaving me without much free time to work on this, but slow and steady wins the race right hahah.
I’ll probably play around with shaders, dialog and scene transitions (like loading a building interior instantly or a different level with a loading screen) before tackling AI as I think that’ll be more difficult.