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Actually yes!

I’ve been working on a few different things like menu, cutscenes, particles and hit detection. This is all PoC still, of course, so I could get a hang on how to do those in the engine. But I managed to get something presentable:

Work is currently leaving me without much free time to work on this, but slow and steady wins the race right hahah.

I’ll probably play around with shaders, dialog and scene transitions (like loading a building interior instantly or a different level with a loading screen) before tackling AI as I think that’ll be more difficult.

Everything looks awesome! Love the particles and the transition is smooth. I see i may have forgot a frame on that enemy... The black stuff just sticks around, whoopsie :p 

Anyways looking great! Love seeing the progress

Thanks, I really appreciate that! I want to have these kind of polished details like smooth transitions, particles and little animations.

Don’t sweat about things like the missing frame. You’re already creating such polished and thought out artwork.

It’s been really great working on top of it. It really gives a sense of world being created instead of I see some polygons moving around (believe me I’ve been there) and it does wonders for motivation.

Besides it’s only normal to have to adjust a few things when you use art interactively.

Hello, this looks very nice! How did you animate the sun?