I still can’t believe that you made this using Twine, let alone that it’s seeing this kind of massive post-jam upgrade.
Also, seeing my own crayon handwriting even in the annotated screenshots is absolutely hilarious.
Having dug through the internals of SugarCube2, it's actually a little surprising to me that Twine is as underutilized as it is. It brings a lot to the table for anyone who's capable of churning out the game logic themselves, and not just for interactive fiction.
For example, any of these games could've been made in Twine:
https://btco.itch.io/shadow-over-the-twelve-lands
https://cmski.itch.io/your-debt-is-paid
https://sh4dowsand.itch.io/terraformental
But I guess to be fair, I'm not exactly running standard SC2 either.
As for the continued updates, I think FDQ genuinely has potential and the graphics add a lot of charm. Beyond that, this is a kind of 3d stress test for some IF projects I hope to get to eventually.